// ETQW server config created by Goblin // Date created: 2012-01-04 (yyyy-mm-dd) // ETQW FTM League #2 ////////////////////////////////////////////// // Public and contact options seta si_adminname "^p[^dSTU^p]^pStupido^dGoblin" // admin name seta si_website "http://stupid-clan.xooit.com" // server site set si_email "stupidoz@free.fr" // admin mail set si_irc "" // irc channel ////////////////////////////////////////////// // General options seta si_name "^9FTM ^7Leagues official game server ^1#2 ^9- by Stupid^7o^9z" //server name //seta si_name "GameTracker" // name to use when you register server on Gametracker seta net_LANServer "0" // lan server only (not internet one), 1 = yes, 0 = no, default = "0" seta si_maxPlayers "24" // maximum players on server, from 0 to 32 seta si_privateClients "" // number of reserved slots, keep it low, like 2 ////////////////////////////////////////////// // Passwords seta si_needpass "0" // is password required to join server, 1 = yes, 0 = no, default = "0" seta g_password "" // password to join server, default "" - empy seta g_privatePassword "" // private password to get into the reserved slot seta net_serverRemoteConsolePassword "" // rcon password ////////////////////////////////////////////// // Game options seta si_minPlayers "0" // minimum number of players to start a game seta si_readyPercent "51" // percent of players that are ready that ends warmup mode and starts coutdown to game start seta g_warmup "0.5" // warmup time, float, fraction of miutes, default 0.5 = 30sec, 0.25 = 15sec seta g_allowLateJoin "1" // allow players joined server to join allready running game, 1 = allow, 0 = not allowed (they will be on spect), default = "1" seta g_warmupDamage "1" // enable team damage during warmup, 1 = enable, 0 = disable, default = "0" ////////////////////////////////////////////// // Voting options seta si_disableVoting "0" // disable voting, 1 = disable voting, 0 = allow voting, default = "0" seta g_votePassPercentage "51" // percentage to accept voting result for such things like vote change map etc, range from 0 (any vote allows change) to 100 (all users must agree) seta g_voteWait "2.5" // delay in minutes for how long player cannot initiate another voting , to avoid vote spam. ////////////////////////////////////////////// // Message of the Day (motd) // motd lines that show on bottom left when awaiting for map load seta si_motd_1 "^7FTML season 2 is going on !" seta si_motd_2 "^7Follow the results on :" seta si_motd_3 "^7http://stupidoz.free.fr/ftmleague/" seta si_mod_4 "^9Powered by ^7Stupid^9o^7z" seta si_motd_5 "" ////////////////////////////////////////////// // Bot settings bot_enable "0" // activate bots or not, 1 = enable, 0 = disable, default = "0" ////////////////////////////////////////////// // Other options g_allowComplaint_charge "0" // allow complaints for teamkills with charges, default = "0" g_allowComplaint_explosives "1" // allow complaints for teamkills with explosive weapons and items, default = "1" g_allowComplaint_firesupport "1" // allow complaints for teamkills with fire support, default = "1" g_allowComplaint_vehicles "1" // allow complaints for teamkills with vehicle, default = "1" g_autoFireTeam "0" // prompt to join a fireteam when switching to a new team, default = "0" g_autoReadyPercent "40" // percentage of a full server that must be in game for auto ready to start, default = "50" g_autoReadyWait "1" // length of time (in minutes) auto ready will wait before starting the countdown, default = "1" g_complaintGUIDLimit "3" // total complaints received from different players at which a player will be kicked, default = "4" g_complaintLimit "4" // total complaints at which a player will be kicked, default = "6" g_disableFootsteps "0" // enable/disable footsteps, default = "0" g_disableGlobalAudio "0" // disable global VOIP communication, default = "0" g_disableTransportDebris "0" // the parts of a destroyed/decayed vehicle that are just there for visuals and don't actually interact with anything, default = "0" g_disableVehicleSpawns "0" // disables vehicles spawning from construction pads, default = "0" g_execMapConfigs "1" // execute map cfg with same name, default = "0" g_gameReviewPause "0.5" // time (in minutes) for scores review time, default = "0.5" g_gravity "1066" // gravity, default = "1066" g_kickBanLength "2" // length of time (in minutes) a kicked player will be banned for, default = "2" g_logDebugText "0" // dunno, default = "0" g_logObjectives "1" // log objective completion info, default = "1" g_logProficiency "1" // log proficiency data, default = "1" g_maxPlayerWarnings "3" // maximum warnings before player is kicked, default = "0" g_maxSpectateTime "0" // maximum length of time (in minutes) a player may spectate for, default = "0" g_maxVoiceChats "4" // maximum number of voice chats a player may do in a period of time, default = "4" g_maxVoiceChatsOver "30" // time over which the maximum number of voice chat limit is applied, default = "30" g_muteSpecs "0" // send all spectator global chat to team chat, default = "0" g_noBotSpectate "1" // disables the ability to spectate bots, default = "0" g_noRouteConstraintKick "0" // enables/disables players being kicked for deviating from routes, default = "0" g_noRouteMaskDestruction "0" // enables/disables the mcp being destroyed when driven outside the mask, default = "0" g_noVehicleDecay "0" // enables / disables vehicle decay, default = "0" g_playerPushForce "0" // force players can be pushed by other players, default = "200" g_showPlayerArrows "2" // enable/disable arrows above the heads of players, off = 0, all = 1, friendly only = 2, default = "1" g_stopWatchMode "0" // stopwatch mode, 0 = ABBA, 1 = ABAB, default = "0" g_teamSwitchDelay "0" // delay (in seconds) before player can change teams again, default = "5" g_timeoutToSpec "0" // timeout (in minutes) for players who are AFK to go into spectator mode, 0 = disabled, default = "0" g_useBotsInPlayerTotal "1" // should bots count towards the number of players required to start the game?, default = "1" g_useSimpleStats "0" // only look up local server stats, default = "0" g_votePassPercentage "51" // percentage of yes votes required for a vote to pass, default = "51" g_voteWait "1" // delay (in minutes) before player may perform a callvote again, default = "2.5" g_warmupDamage "1" // enable/disable players taking damage during warmup, default = "1" g_writeStats "1" // write stats txt files at the end of maps, default = "0" g_xpSave "1" // stores xp for disconnected players which will be given back if they reconnect, default = "1" g_warmup "0.5" // warmup time after everyone ready, % of minute logFile "1" // 1 = buffer log, 2 = flush after each print, default = "0" logFileName "logs/ETQWPro_$D-$M-$Y_$h-$m-dbg.log" // name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second, default = "console.log" //logFileName "logs/etqwlog.log" logTimeStamps "1" // add time stamps to console log, default = "0" set sys_nohup "1" // ignore SIGHUP signals (if you ever need it)...100313 net_allowCheats "0" // allow cheats in network game, default = "0" net_LANForceAuth "0" // force authentication on LAN games, default = "0" net_serverAllowServerMod "0" // allow server-side mods, default = "0" net_serverClientTimeout "40" // client time out in seconds, default = "40" net_serverMaxClientRate "16000" // maximum rate to a client in bytes/sec, default = "16000" net_serverMaxReservedClientSlots "2" // maximum number of player slots reserved for session invites, default = "2" net_serverPunkbusterEnabled "1" // is server side PunkBuster enabled?, default = "0" net_serverReloadEngine "0" // perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0, default = "0" net_serverZombieTimeout "5" // disconnected client timeout (in seconds), default = "5" net_updateAutoDownload "1" // control auto download of game updates. 0 = disabled, 1 = prompt on client, auto download on server, 2 = always auto download, default = "1" net_updateAutoExecute "1" // execute the installer once downloaded. 0 = disabled, 1 = yes on client, not on server, 2 = yes, default = "1" net_useUPnP "0" // use UPnP for external address identification, default = "1" net_serverSnapshotDelay "3" // updates sent to clients every x frames, lowest 1, default 3, lower is better si_adminStart "0" // admin required to start the match, default = "0" si_allowLateJoin "1" // enable/disable players joining a match in progress, default = "1" si_antiLag "1" // server does antilag on players, default = "1" si_antiLagForgiving "0" // how forgiving the antilag is - the higher, the more forgiving, default = "0" si_antiLagOnly "0" // ONLY use antilag, default = "0" si_disableGlobalChat "0" // disable global text communication, default = "0" si_gameReviewReadyWait "0" // wait for players to ready up before going to the next map, default = "0" si_noProficiency "0" // enable/disable XP, default = "0" si_pure "1" // server is pure and does not allow modified data, default = "1" si_rules "sdGameRulesCompetition" // ruleset for game, default = "sdGameRulesCampaign", can be "sdGameRulesCampaign", "sdGameRulesObjective" or "sdGameRulesStopWatch" si_spectators "1" // 1 = allow spectators, 0 = require all clients to play, default = "1" si_teamDamage "1" // enable team damage, default = "1" si_teamForceBalance "1" // stop players from unbalancing teams, default = "1" ////////////// DOWNLOADS /////////////////////////////////////////////////////////////////////////////////// //////////// CHOISIR UNE METHODE SEULEMENT SOIS DOWNLOAD DEPUIS SERVEUR HTTP TIERS OU DEPUIS SERVEUR DE JEUX // Si download depuis server http tiers set net_serverDownload "2" //enable server download redirects. 0: off 1: client exits and opens si_serverURL in web browser 2: client downloads pak files from an URL and connects again. 3: download from game server reset net_httpServerPort set net_serverDlBaseURL "http://stupidoz.free.fr/" //base URL for the download redirection, //Si ajout de map custom, ajouter son nom dans la table. Separe par un point virgule //set net_serverDlTable "*" //pak names for which download is provided, seperated by semicolon - use a * to mark all paks net_serverDlTable "base/zz_comm_beta.pk4;base/zz_comm_beta_mega1.pk4" //Si download depuis serveur de jeux (pas conseille car serveur interne tres lent) //set net_serverDownload "3" //set net_httpServerPort "27734" //TCP Port for simple built-in HTTP server //set net_serverDlBaseURL "http://195.72.152.110:27734/" ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ETQWTV //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // You must set g_repeaterPassword and net_repeaterPort (you can choose any port you want) if you want to connect a TV server to this game server //// seta g_viewerPassword "" // private client viewer pass! DO NOT SHARE THIS PW seta ri_useViewerPass "0" seta g_repeaterPassword "" // repeaterPW syntax: CLANTAG+Rep eg: tierRep 4kRep seta g_privateViewerPassword "" // private viewer pw for clients DO NOT SHARE THIS PW seta net_spawnRepeater "1" // tv server seta net_repeaterPort "27833" // tv directe=27777 tv via repeater=27833 seta ri_maxViewers "5" // 3 repeaters per Matchserver (no clients allowed is imo a good setup) ////////////////////////////////////////////// // Mapcycle // customaps.cfg add CommLink custom maps, promaps.cfg are only official maps usually played on promod //exec promaps.cfg exec customaps.cfg say "^2 proserver.cfg executed" // end of file